Sunday, April 15, 2007

F.E.A.R.


What is it - The game that will let down to the ground if you are not rock strong hearted.

Game profile - this game pull consoles more behind then PC.

The good about it - great singleplayer and multiplayer.

The bad about it - need much GPU potential to run properly.

I rate it - 9/10




This game has lot of things to show off. A lot of the appeal is down to the game’s much-hyped ‘bullet time’ feature. F.E.A.R. regularly hits you with unbeatable odds, and the only way to survive is to take control of time. You hit the key, the screen blurs, colours lighten and suddenly you’re in the middle of the most beautifully choreographed action scene in PC gaming history. A leap into the fray, turn, fire. Watch the bullets streak past and the spent cartridges fly out. Hit the ground, pivot, shoot again. Perfect headshot. Another faceless trooper tumbles to the ground. A shot flies out from the rear. Spin, aim, fire another burst. With a whoosh, time settles back to normal speed, and you’re (hopefully) surrounded by corpses. It’s a genuinely brilliant trick.

And F.E.A.R. uses it again and again and again. You can do sections of the game without ever touching the slowmo key, but on a decent difficulty level the game practically grabs you by the collar and demands you to. It’s not just the numbers of your enemy, it’s their intelligence. These guys will make use of cover, race to outflank you, band together to surround you, and find alternate routes in order to surprise you. They won’t go down easy, and they’re happy to riddle you with suppressive file. Outside of online games, I’ve never found opponents who make combat such an exhilarating, challenging experience. The ordinary troops – a bunch of armoured clones – are bad enough, but once the game starts throwing in the heavy troops and ultra-fast, camouflaged cyber-ninjas, it takes nerves of steel not to run home crying to mummy.











































First, let’s talk about the environments. Aren’t we all getting tired of the same industrial complexes, the same walkways, the same service tunnels, ventilator shafts, crates and ladders. Well, F.E.A.R. wheels out all the familiar clichés in its first third, then hits you with another series of office block clichés in its second. It’s realistic. It looks beautiful, but there is nothing here to take your breath away – nothing that you haven’t seen before.

Also, while the levels are well designed and the scary bits provide their share of standout moments, this isn’t a game full of stunning set pieces. Don’t get me wrong – it’s packed to the gills with great gunfights, but after a while they all start merging into one. And as for the enemies….simply put, there aren’t enough of them, and once you’ve taken down the umpteenth squad of clones, you begin to get tired and wish for something else. The ninjas and the heavy dudes are great, but we really needed a little more variety.

Fear, thrill, blood and potential these are most suitable words for this game.

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