Saturday, April 14, 2007

Unreal Tournament 2004

What is it - The hardcore first person shooter for hardcore gamers.

Game profile - no other game have this much to offer.

The good about it - massive muliplayer community.

The bad about it - little expensive then competitors.

I rate it - 9.4/10

The beauty of Onslaught is that, because you can usually only attack two or three power nodes at any given moment, the action becomes very focused on a few locations. An in-screen map shows which nodes you control and which are under attack, and it's possible to teleport between any two nodes that you own, so it's usually pretty easy to locate the action and get there within seconds. This is a nice improvement over games like Battlefield 1942 and PlanetSide, where you could often spend a lot of time trying to reach the fight... instead of actually partaking in it.

To that end, Onslaught also introduces a new set of vehicles to the Unreal franchise: the Manta hovercraft, the Raptor fighter, the Hellbender jeep, the Goliath tank, the Scorpion buggy, and the Leviathan, errr, super-tank. The implementation of the vehicles is near-perfect -- they're easy to control, and loaded with options. You can switch between first- and third-person views or jump between different seats in each vehicle with the touch of a button, and the camera is fully controlled with the mouse, so you can swing around and zoom in and out for any view of the action you could possibly want.

Oftentimes, the tide of battle will swing in one side's favor, but in the ensuing tug-of-war, things can drag out to the time limit. This sends the game to sudden death, with both cores draining based on the number of nodes each team controls. Other maps lend themselves to more volatile battles, with the cores being connected and attacked in parallel. In every case, it's easy to understand which team is leading and what you have to do to win. Unlike the abstract system of a game like Battlefield 1942, onslaught's scoring system is concrete, and a glance at the power core health meters and the minimap reveals how a match's momentum is swinging.





























































Unreal Tournament 2004 will remind you how satisfying explosive, extremely fast action gaming can be. The smooth engine and core gameplay inherited from UT 2003 make a great foundation, and the onslaught and assault modes take the whole package up another notch. And, to help you come to grips with a multiplayer world increasingly focused on teamplay, the voice chat features can make any team game better by facilitating real tactical coordination. Then, just when (or if) you start to tire of all the official maps (and combinations of maps with the library of preset mutators), there are community tools to make creating and installing custom content as straightforward as possible. No other multiplayer-focused action game has this much to offer.

I would chose this game for me ofcourse.

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