Sunday, April 15, 2007

Counter Strike:Source

What is it? - Counter Strike:Source is mod for Half-Life 2. but also available separately from half-Life 2.

Game profile - It is among few most played game on internet.

The good about it - massive online community.

The bad about it - no singleplayer mode playable.

I rate it - 9/10


Originally, the game was a grassroots mod project, forged upon the original Half-Life. From these humble beginnings, it quickly became the most popular online shooter ever. Two of the game's principal designers went on to join the ranks of Half-Life designer Valve and have helped update Counter-Strike to make use of Half-Life 2's famous Source graphics engine.

Counter Strike: Source is, essentially, a visually-stunning port of the original: all the classic maps with the exact same game play. There are a variety of realistic weapons you can buy at the beginning of the round. Weapons fire with the touch of imprecision that reality mandates. And you only have one life, with no re-spawns. After one breezy round when the victorious team has been decided, another round starts up.

The game looks more beautiful than ever, with structures that feel weighty and solid and little visual touches throughout. The flash-bangs look fantastic. First, there's a blurry distortion as the screen melts into two blurred out of focus shots that slowly blend back together. The ringing and blindness! Rag doll physics now govern the death animations, so watch for keen and gruesome deaths. Great stuff.

The online network filter works excellently; finding a good, smooth running game is easier than ever. While HL2's Havoc physics have been integrated into CS:S, the game does not utilize them in the key gameplay. Cover cannot be destroyed. Nor will you be able to chuck boxes and guns at your opponents. You can crouch, but unlike most military games, you can not go prone. Admittedly, with the fast pace of the game, there is little reason for that option besides sniping. Prone would probably be too much of an advantage and alter the game's balance too drastically. Also, some of the newer but mostly inconsequential additions to the game from recent upgrades aren't here, like blast shields.




























































It's hard to argue against free. Counter Strike: Source is included with both retail boxes of Half-Life 2 and any version of the Steam-purchased Halflife 2. If I had to pay for this as a separate product, I'd be miffed. Perhaps later, there will be a complete reinvention and overhaul; but as a free upgrade for one of the greatest online games ever created, it's definitely worthwhile.

A fantastic game for you.

Call of Duty 2

What is it? - after the great success of Call of Duty, Activision introduced the this great game base on same WWII Story with more exiting features.


Game profile - the next part of call of duty which won over 80 game of the year awards.

The good about it - this great game reminds you the taste of world war 2.

The bad about it - multiplayer is so much same to earlier version of the game (call of duty).

I rate it - 8.6/10

WWII games have been saturating the market lately so standing out is becoming increasingly difficult. I mean, how many times can storm the beaches at Normandy or hold the line at Stalingrad? Well, at least one more time as Call of Duty 2 captures that realistic edge that brought success to its predecessor. Although it doesn’t have the edge that Brothers in Arms had with the raw language and more graphic war scenes, but you will get a strong sense of how it must have been.

To give a quick overview, Call of Duty 2 is broken up into three different battles, Normandy where you storm the beach as Americans, Stalingrad where the Russians hold their city, and North Africa where the British fight across the desert. Where many other WWII games often miss the mark is capturing the accuracy of these battles. Often you can end up firing at men who just stand and shoot or walk at you firing. Having a reasonably intelligent enemy makes a huge difference especially in a FPS and you’ve definitely got that here. They’ll hide behind cover and fire when appropriate, swarm when they have the advantage, and throw grenades to flush you out and push you back.

Keep in mind however that this is still your basic FPS game. Don’t expect must different in gameplay then the original but I wouldn’t expect many to take issue with it. It still works well and the control system is effective. Probably my one big complaint is the lack of a health indication. Basically you can tell when you getting hit and when you near death but not much else. Part of this may be due to the way you are healed which happens quickly and automatically. So you’re in a fight for instance, take a few hits and move on. Probably by the time you run into the next enemy, you’ll be mostly healed, especially if you catch you breath for a few seconds. That may sound like the game is too easy and in some ways it can be, but have to fear, you’ll find yourself restarting from the last checkpoint many times.



























































As you can imagine, since Call of Duty 2 is coming out on the Xbox 360 as well, the graphics are impressive. Although you won’t witness them in their glory without a high end video card, there aren’t any corners cut here. Detailed textures, weather effects, realistic explosions all put together a solid performance. The only issue I had was some slow down issues when too much was going on. In addition, the audio was spot-on with realistic war effects from gun fire to soldier chatter.

You will have plenty of options to set according to your hardware.

F.E.A.R.


What is it - The game that will let down to the ground if you are not rock strong hearted.

Game profile - this game pull consoles more behind then PC.

The good about it - great singleplayer and multiplayer.

The bad about it - need much GPU potential to run properly.

I rate it - 9/10




This game has lot of things to show off. A lot of the appeal is down to the game’s much-hyped ‘bullet time’ feature. F.E.A.R. regularly hits you with unbeatable odds, and the only way to survive is to take control of time. You hit the key, the screen blurs, colours lighten and suddenly you’re in the middle of the most beautifully choreographed action scene in PC gaming history. A leap into the fray, turn, fire. Watch the bullets streak past and the spent cartridges fly out. Hit the ground, pivot, shoot again. Perfect headshot. Another faceless trooper tumbles to the ground. A shot flies out from the rear. Spin, aim, fire another burst. With a whoosh, time settles back to normal speed, and you’re (hopefully) surrounded by corpses. It’s a genuinely brilliant trick.

And F.E.A.R. uses it again and again and again. You can do sections of the game without ever touching the slowmo key, but on a decent difficulty level the game practically grabs you by the collar and demands you to. It’s not just the numbers of your enemy, it’s their intelligence. These guys will make use of cover, race to outflank you, band together to surround you, and find alternate routes in order to surprise you. They won’t go down easy, and they’re happy to riddle you with suppressive file. Outside of online games, I’ve never found opponents who make combat such an exhilarating, challenging experience. The ordinary troops – a bunch of armoured clones – are bad enough, but once the game starts throwing in the heavy troops and ultra-fast, camouflaged cyber-ninjas, it takes nerves of steel not to run home crying to mummy.











































First, let’s talk about the environments. Aren’t we all getting tired of the same industrial complexes, the same walkways, the same service tunnels, ventilator shafts, crates and ladders. Well, F.E.A.R. wheels out all the familiar clichés in its first third, then hits you with another series of office block clichés in its second. It’s realistic. It looks beautiful, but there is nothing here to take your breath away – nothing that you haven’t seen before.

Also, while the levels are well designed and the scary bits provide their share of standout moments, this isn’t a game full of stunning set pieces. Don’t get me wrong – it’s packed to the gills with great gunfights, but after a while they all start merging into one. And as for the enemies….simply put, there aren’t enough of them, and once you’ve taken down the umpteenth squad of clones, you begin to get tired and wish for something else. The ninjas and the heavy dudes are great, but we really needed a little more variety.

Fear, thrill, blood and potential these are most suitable words for this game.